![]() Improved Inventory No weight script (nothing weighs anything)Ģ. **Updated for 1.0.18 Still works FINE for 1.0.15 (SAME Scripts)! Added:ġ. Stealth/Cautious Characters Can't be Detected <- May effect stealthed enemies (have not really tested) but you can turn on/off Dice Rolls: Pass All Ability Checks (Lore, reading things, lock picking, trap disarming, etc.)Ĭ. Dice Rolls: Always Critical Attack/Hit Success (No more missing )ī. No Free Hand Required to Cast Spells (To turn of theses two completely exit/close game and they will reset)Ī. FINALLY fixed Take No Damage script (it was stuck always on when main script was enabled).!Ī. Otherwise you won't be able to choose higher level spells.ġ. So turn off before proceeding to the Spell selection screen. You can use the hack for proficiency/feats/etc. TURN OFF The Level Up hacks BEFORE SPELL selection for Both Ranger AND Sorcerer until Ranger/Sorcerer LEVEL 9! THEN you can choose ALL spells. Same as before: Character Creation AND Level Up Proficiency, Feat, Language, Cantrip, and Spell Learn Hackchanged compare and now it does Massive damage instead of trying to zero out enemy healthģ. The Level up code stuff completely changed so had to figure it out by scratch which took forever, but I think I got it.Ģ. NOTE: ****Activate main/top script at Main Menu FIRST before loading any savegames: If in the middle of a game, save your game, close/shut down game, then start game up and load main script at main menu before loading any save game***ġ. Added code that will let you close game without it crashing if CE is still attached. ![]() ![]() ![]() Made several script changes that should fix allocation problems (let me know if a script won't activate and you right click on it and it says "Failure allocating near (etc)"Ĥ. FIXED Entry that caused CE 7.4 some freezes.Ģ. ![]()
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